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Old May 31, 2010, 05:20 PM // 17:20   #1
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Talking Mandragor-in-a-Box!



*Made more viable with Illusion and FD buffs! Similar to Mandragors this build spreads conditions, hexes and knock-downs to greatly hinder and kill foes hence the name. Compliments Discord very nicely but can be played on its own too.


Fevered Mandragor Me/Mo

Illusion Magic - 12+1+11
Fast Casting - 12+1
Heal - 3
Fevered Dreams
Hypochondria
Fragility
Signet of Clumsiness
Wandering Eye
Arcane Conundrum
Accumulated Pain
Resurrection Chant

Skill code:OQNTA4A3G6GwmaCIPDBkEgDCNC
This Mandragor acts like a pack leader in hunting groups. Its screech releases powerful toxins that affect immune system, speech and precision greatly hindering the ability of its prey to fight back and leaving it susceptible to other toxins. A powerful attack is used on weakened foes to cause great injury. Fevered Mandragor has power to revive it’s fallen allies quickly without causing any damage to itself.

Mandrogorling Master N/Rt
Death Magic - 12+1+3
Blood -10+1
Soul -8+1
Virulence
Animate Bone Minions
Death Nova
Putrid Bile
Blood Bond
Mark of Fury
Barbed Signet
Flesh of My Flesh

Skill code:OAhTQ0CbQaNoKANQBcoBqaQ4iB:
Queen Mandragor that lays its eggs into dead corpses of its prey. When larvae hatch, it reanimates the flesh and bone of its host effectively creating undead that can aid other Mandragors in battle. When these undead take enough damage, the gas stored inside them has a chance to explode damaging and poisoning the prey. Queen Mandragor also releases various toxins that not only can disease and weaken its prey's body and armor but also boost adrenaline gain and healing of its kin. if needed it can even sacrifice its own flesh to revive fallen allies.

Spiritual Mandragor Rt/E
Channeling - 12+1+1
Restoration Magic - 10+1
Water - 8
Signet of Spirits
Bloodsong
Painful Bond
Spirit Burn
Steam
Spirit Light
Protective Was kaolai
Spirit Siphon

Skill code:
OAajsghqIPXzyZ18y50mcDTmJ
This Mandrogor has a power to call forth assistance of the spirit world to aid it's hive with damage and healing. The toxin it releases leaves its prey susceptible to spirit attacks. These Mandragors nurture eggs and larvae by releasing a highly combustible steam that can burn and blind other creatures on contact.


Final Notes
Mandragor-in-a-Box can apply every condition available in game. It is a bit of a funbuild despite having a solid synergy between all the three heroes and I tried to reflect that in the article with a tad of fan-fiction so don't take it too seriously. Although with the recent buffs it has becomes considerably more powerful. Hope you enjoyed the read/build; feel free to leave your input on the bars as long as it's input and not mindless bashing/trolling. Shall the Mandrogoreyness be with you!
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Old May 31, 2010, 05:43 PM // 17:43   #2
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I have to say you put way to much time into that...but none the less looks interesting.

~Unfaithful
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Old May 31, 2010, 06:20 PM // 18:20   #3
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lol looks cool but i gotta gree.. WAYYYY too much time. but to ea his/her own .
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Old May 31, 2010, 06:24 PM // 18:24   #4
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Heh, who cares about how much time he's put in this? It's pretty awesome ;p
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Old May 31, 2010, 06:55 PM // 18:55   #5
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Nice project.
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Old May 31, 2010, 07:13 PM // 19:13   #6
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supa cool
since the idea is so cool, I will actually try this build out with my heros i only wish i could change the skin of my heros to fit ;P
thanx op
/applaud your unique idea
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Old May 31, 2010, 07:14 PM // 19:14   #7
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Thanks for this! I'm definitely gonna be trying this out for fun ^^
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Old May 31, 2010, 07:15 PM // 19:15   #8
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Oh hell yeah! The build is revived?
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Old May 31, 2010, 08:05 PM // 20:05   #9
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Hard to gauge the builds without r/c's, durations etc... readily viewable, but it looks interesting. The biggest question is can hero ai use it effectively?
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Old May 31, 2010, 09:29 PM // 21:29   #10
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have to try this, looks sick!. only thing I would do is put this on a derv with lyssa cond spiker to apply more conditions
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Old May 31, 2010, 09:39 PM // 21:39   #11
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Sounds Fun!
~agrees, Unfaithful
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Old May 31, 2010, 09:42 PM // 21:42   #12
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Good stuff.....gonna check this out

PS..A thread made by Igor isn't the same without input from Daesu. LOL j/k.
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Old May 31, 2010, 11:23 PM // 23:23   #13
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Ok! Gave it a try in HM, doing the Z bounty, only issue I found with it, is that the necro Virulence, and the mesmer Fevered Dreams were having energy management issues. Was perfect for just one mob at a time, but once you get those other added pulls/popups, they couldn't keep up.

I'm going to tweak em around a bit to fix this, but other than that its fantastic, great break from my para team :P
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Old Jun 04, 2010, 12:12 AM // 00:12   #14
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Took this through Lornar's Pass for a vanq last night, from Beacon's Perch and I took alesia and claude. I was playing my imbagon.

This actually worked quite nicely on the large stone summit groups with all the AoE condition goodness, specifically the "big bad" group with 3 healers - was basically no problem at all. The mesmer and occasionally the necro ran low on energy, usually only if the fight dragged on, but claudes blood ritual really helped with that so I really recommend taking him or eve if your using this build in prophecies.

I have to say though, I hadn't been in lornar's pass in quite a while, so I had forgotten just what kind of mobs to expect (except the stone summit megamob), so I would say after having gone through that area - you probably shouldn't use this in areas with lots of elementals/nightmares and grawl carrying plague signet. =)
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Old Jun 04, 2010, 12:28 AM // 00:28   #15
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Quote:
Originally Posted by Lishy View Post
Oh hell yeah! The build is revived?
What build would that be?

Centered text and tall image is very annoying.
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Old Jun 04, 2010, 06:14 AM // 06:14   #16
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Looks nice , the fan-fic bit is a nice touch =P .

Gonna try this on my mesmer and see how it goes ^^;
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Old Jun 07, 2010, 04:32 PM // 16:32   #17
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Noob talking: I'm lookin to copythis build to my guys. Since I'm poor I like to use collector items for myheros. Any way you could help me out on what weps to throw on em

Last edited by cofer89; Jun 07, 2010 at 04:39 PM // 16:39..
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Old Jun 07, 2010, 11:23 PM // 23:23   #18
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/Facepalm

Hourglass staff from bonus items if you have it. Most lazy way to do it.

you probably want 40/40 sets. Ive been annoyed with the long recharge o some of the skills when continually aggro-ing in a nonstop fight.

Last edited by Oblivious Moose; Jun 07, 2010 at 11:25 PM // 23:25..
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Old Jun 08, 2010, 01:59 AM // 01:59   #19
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I think with some tweaking this could work well. I too find that they sometimes run low on energy but even after short battles. I also found that the Mesmer doesn't like to cast Fevered Dreams often unless I make her.
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Old Jun 08, 2010, 04:55 PM // 16:55   #20
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Thanks for great comments everyone keep them coming. ^___^
Quote:
Originally Posted by tha walkin dude
Hard to gauge the builds without r/c's, durations etc... readily viewable, but it looks interesting. The biggest question is can hero ai use it effectively?
It sure can. :3
Quote:
Originally Posted by Oblivious Moose
Ok! Gave it a try in HM, doing the Z bounty, only issue I found with it, is that the necro Virulence, and the mesmer Fevered Dreams were having energy management issues. Was perfect for just one mob at a time, but once you get those other added pulls/popups, they couldn't keep up.

I'm going to tweak em around a bit to fix this, but other than that its fantastic, great break from my para team :P
Can't wait to see what you come up with. ^___^

I didn't notice any anomalies with energies on the Necro, it behaves like any other MB's would; may run out of energy while building it's Minion Wall but then it never does. In fact, it has less issues with energy than N/Mo one with Prots because it's energy consumption is lower. Mesmer did have energy problems though especially when fights took too long or when mobs were spread out. I gave up on fixing it because I couldn't fully retain the theme of the build so I just gave it a Zealous Spear and started taking a Necro hench .
I must say, now with that spear it takes my Mesmer a while to run out of energy and when it does there’s always Blood Ritual.
Quote:
Originally Posted by Lesha
Took this through Lornar's Pass for a vanq last night, from Beacon's Perch and I took alesia and claude. I was playing my imbagon.

This actually worked quite nicely on the large stone summit groups with all the AoE condition goodness, specifically the "big bad" group with 3 healers - was basically no problem at all. The mesmer and occasionally the necro ran low on energy, usually only if the fight dragged on, but claudes blood ritual really helped with that so I really recommend taking him or eve if your using this build in prophecies.

I have to say though, I hadn't been in lornar's pass in quite a while, so I had forgotten just what kind of mobs to expect (except the stone summit megamob), so I would say after having gone through that area - you probably shouldn't use this in areas with lots of elementals/nightmares and grawl carrying plague signet. =)
Those stupid Grawls! They gave me a taste of my own medicine. Never had this much conditions stacked on me though. xD

Quote:
Originally Posted by cofer89
Noob talking: I'm lookin to copythis build to my guys. Since I'm poor I like to use collector items for myheros. Any way you could help me out on what weps to throw on em
I use a +5 energy Zealous Spear of Defense with a +30hp Shield on my Mesmer, same set on my Necro and a 40/40 Resto set on my Rit.

You can get a fitting Spear from Hamri. Marduc Snakeslayer is a good collector to get the Shield from;
he's collecting Stone Summit Emblems, you can get loads of them really fast by doing Fronis Irontoe's Lair. Here is the list of collectors you can get Wands from and the Focus you can get from Chef Armand. Hope this helps. ^___^
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